Tachyon Transmigration
Trap Counter

Tachyon Transmigration

  • Archetype:
  • Galaxy-Eyes

  • View:
  • 1281




If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Sep 29, 2026
62± 6/ 100
Power Score
Intrinsic 62
Deck 66

Tachyon Transmigration — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 62 · Deck: 66 · Meta: provisional
  • Primary role: Negation/Interaction

Why it scores here

Tachyon Transmigration converts a live Galaxy-Eyes board into hard, chain-wide disruption: as a Counter Trap it negates the opponent's Spell/Trap and monster effect activations already on the Chain and shuffles the negated field cards back into the Deck, and it can even be fired from the hand while a 'Galaxy-Eyes Tachyon Dragon' is controlled. Its 400-deck presence and 92.6 average combo power index confirm the role is real and practical, but those appearances mainly prove it is a consistently played archetype piece rather than raw intrinsic power. Its 0 ATK/DEF and body-less Trap frame earn nothing here. The score comes from reliable, hard-to-answer negation that is searchable inside an archetype that reliably builds the required 'Galaxy-Eyes' monster.

Axis scores

Axis Score Evidence
Accessibility 60 Requires controlling a 'Galaxy-Eyes' monster to activate (or a 'Galaxy-Eyes Tachyon Dragon' to fire from hand), and guides note the archetype can search the Counter Trap; combo data shows only 7.7% as_starter, so it is a live defensive piece rather than an opener (verified).
Combo & Conversion 32 It does not build a board on its own — 0% as_material and 0% as_payoff across 13 recorded combos — it only completes an existing Galaxy-Eyes board as disruption (observed).
Resource Economy 58 Shuffling the negated opponent's field cards back into the Deck removes their resources and bypasses graveyard recursion, though you spend this card itself for the tempo swing (verified).
Effect & Interaction 86 As a Counter Trap it negates every opponent Spell/Trap and monster effect activated before it in the Chain and shuffles the fielded cards into the Deck, a chain-wide, hard-to-respond-to form of disruption (verified).
Material Utility 3 No body, Level, or Attribute; as a Trap it cannot serve as material or a name provider even when its effect is irrelevant (verified).
Resilience & Flexibility 60 Being a Counter Trap lets it dodge most monster-effect answers, and it can be activated from the hand under a 'Galaxy-Eyes Tachyon Dragon', though it remains a one-shot (verified).
Deck-Building Efficiency 55 It is a near-mandatory but archetype-locked piece — 100% inclusion in Dragon/8-Axis Blind Second/Cipher lists with 1.55 average copies — yet it demands a 'Galaxy-Eyes' board and is not splashable (observed).

Calculation

Weight profile: 0.7 Negation/Interaction + 0.3 (none; single-role). Intrinsic ≈ 62, Deck ≈ 66, Meta = provisional. Modifiers: Duel Links Limited to 1 (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Counter Trap that negates the opponent's Spell/Trap and monster effect activations already on the Chain.
  • Shuffles the negated field cards into the Deck, bypassing graveyard recursion and removing set/face-up field cards.
  • Activatable directly from the hand while controlling a 'Galaxy-Eyes Tachyon Dragon'.
  • Searchable within Galaxy/Tachyon support and run in essentially every core build (up to 100% inclusion).

Weaknesses

  • Requires controlling a 'Galaxy-Eyes' monster to be live at all.
  • Archetype-locked text; unusable outside Galaxy-family decks.
  • Dead if the opponent never builds a Chain to respond to.
  • One-shot Trap with no built-in recursion, and averages only ~1.55 copies.

Counters / choke points

  • Counter Trap answers such as Solemn Judgment / Solemn Strike.
  • Red Reboot.
  • Backrow removal (Cosmic Cyclone, Lightning Storm) before it is set.
  • Negating or removing the 'Galaxy-Eyes' body so its activation condition is unmet.

Best use

Chain-breaking Counter Trap held in the end board or hand. Decks: Galaxy Photon, Galaxy Tachyon, Galaxy-Eyes, Tachyon. Suggested copies: 1.

Evidence & gaps

  • Verified: Counter Trap that negates the activations of opponent's Spell/Trap Cards and monster effects activated before this card in the Chain, then shuffles the negated cards on the field into the Deck.; Can be activated from the hand while controlling a 'Galaxy-Eyes Tachyon Dragon' monster.; Requires controlling a 'Galaxy-Eyes' monster to activate.; Legal copies = 1 in Duel Links.
  • Observed: Appears in 400 decks, all in the main deck, averaging 1.55 copies.; Appears in 13 of 13 recorded combos (100%) with average power index 92.6.; Role distribution across combos: 0% as_material, 0% as_payoff, 7.7% as_starter, 7.7% in_end_hand.; High inclusion: 100% in Dragon / 8-Axis Blind Second / Cipher, 91.7% Galaxy Photon, 88.9% Galaxy-Eyes, 63.6% Galaxy Tachyon.
  • Inferred: It functions as a chain-breaking disruption piece for the Galaxy end board rather than a combo starter.; Archetype-locked text caps its cross-deck portability despite 44 distinct archetypes appearing in the sample.
  • Data gaps: Combos sample is small (13) and includes a mismatched Therion line, so role distribution is noisy. No explicit once-per-turn clause data beyond the printed card text. No dated metagame sample, so meta_power is left null. No TCG/OCG/MasterDuel banlist data beyond the Duel Links limit.











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