Trap
CounterTachyon Transmigration
Archetype:
Galaxy-Eyes
View:
1281
If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
Tachyon Transmigration — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 62 · Deck: 66 · Meta: provisional
- Primary role: Negation/Interaction
Why it scores here
Tachyon Transmigration converts a live Galaxy-Eyes board into hard, chain-wide disruption: as a Counter Trap it negates the opponent's Spell/Trap and monster effect activations already on the Chain and shuffles the negated field cards back into the Deck, and it can even be fired from the hand while a 'Galaxy-Eyes Tachyon Dragon' is controlled. Its 400-deck presence and 92.6 average combo power index confirm the role is real and practical, but those appearances mainly prove it is a consistently played archetype piece rather than raw intrinsic power. Its 0 ATK/DEF and body-less Trap frame earn nothing here. The score comes from reliable, hard-to-answer negation that is searchable inside an archetype that reliably builds the required 'Galaxy-Eyes' monster.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Requires controlling a 'Galaxy-Eyes' monster to activate (or a 'Galaxy-Eyes Tachyon Dragon' to fire from hand), and guides note the archetype can search the Counter Trap; combo data shows only 7.7% as_starter, so it is a live defensive piece rather than an opener (verified). |
| Combo & Conversion | 32 | It does not build a board on its own — 0% as_material and 0% as_payoff across 13 recorded combos — it only completes an existing Galaxy-Eyes board as disruption (observed). |
| Resource Economy | 58 | Shuffling the negated opponent's field cards back into the Deck removes their resources and bypasses graveyard recursion, though you spend this card itself for the tempo swing (verified). |
| Effect & Interaction | 86 | As a Counter Trap it negates every opponent Spell/Trap and monster effect activated before it in the Chain and shuffles the fielded cards into the Deck, a chain-wide, hard-to-respond-to form of disruption (verified). |
| Material Utility | 3 | No body, Level, or Attribute; as a Trap it cannot serve as material or a name provider even when its effect is irrelevant (verified). |
| Resilience & Flexibility | 60 | Being a Counter Trap lets it dodge most monster-effect answers, and it can be activated from the hand under a 'Galaxy-Eyes Tachyon Dragon', though it remains a one-shot (verified). |
| Deck-Building Efficiency | 55 | It is a near-mandatory but archetype-locked piece — 100% inclusion in Dragon/8-Axis Blind Second/Cipher lists with 1.55 average copies — yet it demands a 'Galaxy-Eyes' board and is not splashable (observed). |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 (none; single-role). Intrinsic ≈ 62, Deck ≈ 66, Meta = provisional. Modifiers: Duel Links Limited to 1 (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Counter Trap that negates the opponent's Spell/Trap and monster effect activations already on the Chain.
- Shuffles the negated field cards into the Deck, bypassing graveyard recursion and removing set/face-up field cards.
- Activatable directly from the hand while controlling a 'Galaxy-Eyes Tachyon Dragon'.
- Searchable within Galaxy/Tachyon support and run in essentially every core build (up to 100% inclusion).
Weaknesses
- Requires controlling a 'Galaxy-Eyes' monster to be live at all.
- Archetype-locked text; unusable outside Galaxy-family decks.
- Dead if the opponent never builds a Chain to respond to.
- One-shot Trap with no built-in recursion, and averages only ~1.55 copies.
Counters / choke points
- Counter Trap answers such as Solemn Judgment / Solemn Strike.
- Red Reboot.
- Backrow removal (Cosmic Cyclone, Lightning Storm) before it is set.
- Negating or removing the 'Galaxy-Eyes' body so its activation condition is unmet.
Best use
Chain-breaking Counter Trap held in the end board or hand. Decks: Galaxy Photon, Galaxy Tachyon, Galaxy-Eyes, Tachyon. Suggested copies: 1.
Evidence & gaps
- Verified: Counter Trap that negates the activations of opponent's Spell/Trap Cards and monster effects activated before this card in the Chain, then shuffles the negated cards on the field into the Deck.; Can be activated from the hand while controlling a 'Galaxy-Eyes Tachyon Dragon' monster.; Requires controlling a 'Galaxy-Eyes' monster to activate.; Legal copies = 1 in Duel Links.
- Observed: Appears in 400 decks, all in the main deck, averaging 1.55 copies.; Appears in 13 of 13 recorded combos (100%) with average power index 92.6.; Role distribution across combos: 0% as_material, 0% as_payoff, 7.7% as_starter, 7.7% in_end_hand.; High inclusion: 100% in Dragon / 8-Axis Blind Second / Cipher, 91.7% Galaxy Photon, 88.9% Galaxy-Eyes, 63.6% Galaxy Tachyon.
- Inferred: It functions as a chain-breaking disruption piece for the Galaxy end board rather than a combo starter.; Archetype-locked text caps its cross-deck portability despite 44 distinct archetypes appearing in the sample.
- Data gaps: Combos sample is small (13) and includes a mismatched Therion line, so role distribution is noisy. No explicit once-per-turn clause data beyond the printed card text. No dated metagame sample, so meta_power is left null. No TCG/OCG/MasterDuel banlist data beyond the Duel Links limit.






